LibBonoboUI API Reference Manual |
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BonoboUIContainer — The container interface as implemented for BonoboWindow
struct BonoboUIContainer; struct BonoboUIContainerPrivate; struct BonoboUIContainerClass; BonoboUIContainer* bonobo_ui_container_new (void); void bonobo_ui_container_set_engine (BonoboUIContainer *container, BonoboUIEngine *engine); BonoboUIEngine* bonobo_ui_container_get_engine (BonoboUIContainer *container);
GObject +----BonoboObject +----BonoboUIContainer
A BonoboUIContainer is a very thin object, it implements the CORBA interface for doing UI merging, but none of the logic. In order to achieve the effect it is associated with a BonoboUIEngine object. Traditionaly the UI container was associated with a BonoboWindow however, this is now strongly deprecated, since the BonoboUIContainer can be used with any BonoboUIEngine, not just that used by BonoboWindow.
Here is how your code should interact with the BonoboUIContainer
Example 3. How to setup a BonoboUIContainer
{ BonoboWindow *window; BonoboUIEngine *engine; BonoboUIContainer *container; window = BONOBO_WINDOW ( bonobo_window_new ("Window", "My Test Application")); container = bonobo_ui_container_new(); engine = bonobo_window_get_ui_engine (window); bonobo_ui_container_set_engine (container, engine); return window; }
struct BonoboUIContainerClass { BonoboObjectClass parent; POA_Bonobo_UIContainer__epv epv; gpointer dummy[2]; };
BonoboUIContainer* bonobo_ui_container_new (void);
Returns : | a newly created BonoboUIContainer |
void bonobo_ui_container_set_engine (BonoboUIContainer *container, BonoboUIEngine *engine);
Associates the BonoboUIContainer with a BonoboUIEngine that it will use to handle all the UI merging requests.
container : | the container |
engine : | the engine |
BonoboUIEngine* bonobo_ui_container_get_engine (BonoboUIContainer *container);
Get the associated BonoboUIEngine
container : | the UI container |
Returns : | the engine |
<< BonoboUIComponent | bonobo-ui-util >> |