The View




Using a Model

You can specify a Gtk::TreeModel when constructing the Gtk::TreeView, or you can use the set_model() method, like so:


Adding View Columns

You can use the append_column() method to tell the View that it should display certain Model columns, in a certain order, with a certain column title.

  m_TreeView.append_column("Messages", m_Columns.m_col_text);

When using this simple append_column() override, the TreeView will display the model data with an appropriate CellRenderer. For instance, strings and numbers are shown in a simple Gtk::Entry widget, and booleans are shown in a Gtk::CheckButton. This is usually what you need.

More than one Model Column per View Column

To render more than one model column in a view column, you need to create the TreeView::Column widget manually, and use pack_start() to add the model columns to it.

Then use append_column() to add the view Column to the View. Notice that Gtk::View::append_column() is overridden to accept either a prebuilt Gtk::View::Column widget, or just the TreeModelColumn from which it generates an appropriate Gtk::View::Column widget.

Here is some example code from demos/gtk-demo/, which has a pixbuf icon and a text name in the same column:

Gtk::TreeView::Column* pColumn = Gtk::manage( new Gtk::TreeView::Column("Symbol") ); 

// m_columns.icon and m_columns.symbol are columns in the model.
// pColumn is the column in the TreeView:
pColumn->pack_start(m_columns.icon, false); //false = don't expand.


Specifying CellRenderer details

The default CellRenderers and their default behaviour will normally suffice, but you might occasionally need finer control. For instance, this example code from demos/gtk-demo/, manually constructs a Gtk::CellRenderer widget and instructs it to render the data from various model columns through various aspects of it's appearance.

Gtk::CellRendererToggle* pRenderer = Gtk::manage( new Gtk::CellRendererToggle() );
int cols_count = m_TreeView.append_column("Alex", *pRenderer);
Gtk::TreeViewColumn* pColumn = m_TreeView.get_column(cols_count-1);
  pColumn->add_attribute(pRenderer->property_active(), m_columns.alex);
  pColumn->add_attribute(pRenderer->property_visible(), m_columns.visible);

You can also connect to CellRenderer signals to detect user actions. For instance:

Gtk::CellRendererToggle* pRenderer = Gtk::manage( new Gtk::CellRendererToggle() );
  SigC::bind( SigC::slot(*this, &Example_TreeView_TreeStore::on_cell_toggled), m_columns.dave)

Editable Cells

Automatically-stored editable cells.

Cells in a TreeView can be edited in-place by the user. To allow this, use the Gtk::TreeView insert_column_editable() and append_column_editable() methods instead of insert_column() and append_column(). When these cells are edited the new values will be stored immediately in the Model. Note that these methods are templates which can only be instantiated for simple column types such as Glib::ustring, int, and long.

Implementing custom logic for editable cells.

However, you might not want the new values to be stored immediately. For instance, maybe you want to restrict the input to certain characters or ranges of values.

To achieve this, you should use the normal Gtk::TreeView insert_column() and append_column() methods, then use get_column_cell_renderer() to get the Gtk::CellRenderer used by that column.

You should cast that Gtk::CellRenderer* to the specific CellRenderer that you expect, and then connect to the appropriate "edited" signal. For instance, connect to Gtk::CellRendererText::signal_edited(), or Gtk::CellRendererToggle::signal_toggled(). If the column contains more than one CellRenderer then you will need to use Gtk::TreeView::get_column() and then call get_cell_renderers() on that view Column.

In your signal handler, you should examine the new value and then store it in the Model if that is appropriate for your application.