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gtkmm, like most GUI toolkits, is event-driven. When an event occurs, such as the press of a mouse
button, the appropriate signal will be emitted by the Widget
that was pressed. Each Widget has a different set of signals that it can emit. To make a
button click result in an action, we set up a
signal handler to catch the button's "clicked" signal.
gtkmm uses the libsigc++ library to implement signals. Here is an example line of code that connects a Gtk::Button's "clicked" signal with a signal handler called "on_button_clicked": m_button1.signal_clicked().connect( SigC::slot(*this, &HelloWorld::on_button_clicked) ); For more detailed information about signals, see the appendix. For information about implementing your own signals rather than |