Description
The GNOME App Helper module contains macros, functions and data
structures used to simplify the creation of menus and toolbars
for GNOME applications.
Menus and toolbars created with GnomeApp helper ensure
a consistent user interface.
The basic building block is an array of
GnomeUIInfoType structures. You can use a
number of macros to fill in each one of these structure entries, or
you can fill each parameter manually if you wish to do so (although,
it is not recommended, as it is an error-prone task).
GNOME user interface recomendations for
applications
The following is a list of suggestions to improve the
consistency of your application with the rest of the GNOME
tools
The order of the toplevel menus should be:
File, < any MDI child menus >, Edit, View, Game, CUSTOM MENUS,
Settings, Windows and Help
The Help menu should not be right-justified.
CUSTOM MENUS is where you should put your
application-specific top-level menus, such as Gnumeric's
"Insert" menu. These are all optional except Help.
The prescribed order of standard menu items in
the "File" menu is the following:
New Window, SEPARATOR, New, Open, Save, Save As, Revert,
SEPARATOR, Print, Print Setup, SEPARATOR, Close, and Exit
The first menu must always be the "File" menu (unless
there are no files in your application, for example, in a
game you can call this "Game"), and it must always be called
"_File".
The main reason for this is that it is important for
the menu accelerators to be consistent. Your application is
required to have at the very least a "File" menu containing
at the very least "Exit".
The New Window menu item should be a subtree if there
are different types of new windows which can be spawned.
All of these are optional, except Exit.
The prescribed order of standard menu items in the "Edit"
menu is the following:
Undo, Redo, SEPARATOR, Cut, Copy, Paste, Clear, Select
All, SEPARATOR, Add, SEPARATOR, Find, Find Again, and Replace
The "Add" item should be used to insert new editable
items, e.g. a new card in a rolodex app. If there is more
than one type of insertable editable item, "Add" should be a
menu subtree.
The 'Windows' menu should be used by MDI
applications to contain a list of the document windows. It
should be structured like this:
MDI window list
For standard menu items (Save, Save As, Close,
Quit, etc), use the macros defined in gnome-app-helper.h,
e.g.
except for New where the define is:
Where LABEL is the the text which appears in the menu
for this menu item. You should put LABEL in the form of
N_("_New Document"), or whatever is appropriate for your
application. TIP should be the description of this menu
item's function, e.g. N_("Create a new document"). This
ensures that your application menus can be translated to the
language of the user.
The standard print menu item should immediately print
the document without popping up a dialog. If the user wants
a dialog, he will use the print_setup menu item.
For some standard toplevel menus (File, Edit, Help,
etc), you should use the macros GNOMEUIINFO_*_MENU(tree).
For the help menu, you should have this:
GNOMEUIINFO_HELP(app_name), GNOMEUIINFO_MENU_ABOUT_ITEM(cb,
data), GNOMEUIINFO_END
Ellipsis ("...") should be used on menu items that
require the application to prompt the user for extra information
before the command can execute. "Save as..." is one of these
because the application needs to ask the user for the filename.
"About" is not because the command *is* to pop up an about box,
and it does not need to prompt for information before doing that.
Your menu hints should not have a trailing period.
They should be phrased like commands, e.g. "Open a new file". Do
not phrase them like a description, e.g. "Opens a new file".
All menu text should be internationalized. Use
the N_() macro, e.g. N_("Open new mailbox")
You may notice that most of these guidelines seem
geared towards "productivity" applications (editors,
spreadsheets, ...). If you're writing a game, most of your menu
items won't be appropriate in these menus. The solution is to
create a "Game" menu which contains the game-related menu items.
The contents of the Game menu are as follows:
New Game, Pause Game, Restart Game, SEPARATOR, Undo Move,
Redo Move, Hint, SEPARATOR, Scores, and End game
End game should just end the current game -- it shouldn't
close the application. That's the job of File/Exit.
Defining menus and toolbars.
All of the macros prefixed with GNOMEUIINFO_MENU_ can be
used to simplify the task of making your application consistent
with the GNOME user interface recomendations. The macros include
the default texts to show, images (in case they have one), pop-up
tooltips and in some cases default key-bindings.
A toplevel menu (like the one used by the GnomeApp widget)
is just an array of structures of type
GnomeUIInfoType. Each record of type
GnomeUIInfoType in this array can
represent a menu item that the user can select, a radio-button, a
check-box, a division line, or a submenu.
There are a number of macros that will help you fill in this
structure to make your application conform to the GNOME user
interface guidelines.
The following macros can be used to create consistent
toplevel menus and they provide the standard naming for your
toplevel menus as well as translated texts for the various
languages supported by the GNOME libraries:
GNOMEUIINFO_MENU_FILE_TREE: Used for the
program "File" menu.
GNOMEUIINFO_MENU_EDIT_TREE: Used for the
program "Edit" menu.
GNOMEUIINFO_MENU_VIEW_TREE: Used for the
program "View" menu.
GNOMEUIINFO_MENU_SETTINGS_TREE: Used for the
program "Settings" menu.
GNOMEUIINFO_MENU_FILES_TREE: Used for the
program "Files" menu.
GNOMEUIINFO_MENU_WINDOWS_TREE: Used for the
program "Windows" menu.
GNOMEUIINFO_MENU_HELP_TREE: Used for the
program "Help" menu.
GNOMEUIINFO_MENU_GAME_TREE: Used for the
program "Game" menu. Games should use the "Game" menu is used
instead of the "File" menu as the main menu entry in the GNOME
user interface guidelines
Details
enum GnomeUIInfoType
typedef enum {
GNOME_APP_UI_ENDOFINFO, /* No more items, use it at the end of
an array */
GNOME_APP_UI_ITEM, /* Normal item, or radio item if it is
inside a radioitems group */
GNOME_APP_UI_TOGGLEITEM, /* Toggle (check box) item */
GNOME_APP_UI_RADIOITEMS, /* Radio item group */
GNOME_APP_UI_SUBTREE, /* Item that defines a
subtree/submenu */
GNOME_APP_UI_SEPARATOR, /* Separator line (menus) or blank
space (toolbars) */
GNOME_APP_UI_HELP, /* Create a list of help topics,
used in the Help menu */
GNOME_APP_UI_BUILDER_DATA, /* Specifies the builder data for the
following entries, see code for
further info */
GNOME_APP_UI_ITEM_CONFIGURABLE, /* A configurable menu item. */
/* one should be careful when using
* gnome_app_create_*_[custom|interp|with_data]() functions with
* GnomeUIInfo arrays containing GNOME_APP_UI_BUILDER_DATA items since
* their GnomeUIBuilderData structures completely override the ones
* generated or supplied by the above functions. */
GNOME_APP_UI_SUBTREE_STOCK /* Item that defines a
subtree/submenu, same as GNOME_APP_UI_SUBTREE,
but the texts should be looked up in the
gnome-libs catalog
*/
} GnomeUIInfoType; |
This enumeration is used to set the value in a
GnomeUIInfo record to specify the type of the
record. There are macros that can do all the work for you. Use
those instead of these macros. It is defined as follows:
GNOME_APP_UI_ENDOFINFO: Use this to denote
the end of the records in a GnomeUIInfo array.
GNOME_APP_UI_ITEM: Use this for a normal
item, or radio item if it is inside a radioitems group.
GNOME_APP_UI_TOGGLEITEM: Use this for a
toggle (check box) item.
GNOME_APP_UI_RADIOITEMS: Use this for a radio
item group.
GNOME_APP_UI_SUBTREE: Use this to define a
subtree or a submenu. Set the
moreinfo field in the
structure to point to another array of GnomeUIInfo
structures.
GNOME_APP_UI_SEPARATOR: Use this to introduce
a separator line (for menus) or a blank (for toolbars).
GNOME_APP_UI_HELP: Use this to create a list
of help topics. This is usually employed on the Help
menu.
GNOME_APP_UI_BUILDER_DATA: Specifies the
builder data for the following entries, see code for
further info.
GNOME_APP_UI_ITEM_CONFIGURABLE: A
configurable menu item. You should be careful when using
gnome_app_create_*_[custom|interp|with_data]() functions
with GnomeUIInfo arrays containing
GNOME_APP_UI_BUILDER_DATA items since their
GnomeUIBuilderData structures completely override the
ones generated or supplied by the above
functions.
GNOME_APP_UI_SUBTREE_STOCK: Use this to
specifiy a subtree/submenu. Same as
GNOME_APP_UI_SUBTREE, but the texts should be looked up
in the gnome-libs catalog.
enum GnomeUIInfoConfigurableTypes
typedef enum {
/* 0 */
GNOME_APP_CONFIGURABLE_ITEM_NEW,
GNOME_APP_CONFIGURABLE_ITEM_OPEN,
GNOME_APP_CONFIGURABLE_ITEM_SAVE,
GNOME_APP_CONFIGURABLE_ITEM_SAVE_AS,
GNOME_APP_CONFIGURABLE_ITEM_REVERT,
GNOME_APP_CONFIGURABLE_ITEM_PRINT,
GNOME_APP_CONFIGURABLE_ITEM_PRINT_SETUP,
GNOME_APP_CONFIGURABLE_ITEM_CLOSE,
GNOME_APP_CONFIGURABLE_ITEM_EXIT,
GNOME_APP_CONFIGURABLE_ITEM_CUT,
/* 10 */
GNOME_APP_CONFIGURABLE_ITEM_COPY,
GNOME_APP_CONFIGURABLE_ITEM_PASTE,
GNOME_APP_CONFIGURABLE_ITEM_CLEAR,
GNOME_APP_CONFIGURABLE_ITEM_UNDO,
GNOME_APP_CONFIGURABLE_ITEM_REDO,
GNOME_APP_CONFIGURABLE_ITEM_FIND,
GNOME_APP_CONFIGURABLE_ITEM_FIND_AGAIN,
GNOME_APP_CONFIGURABLE_ITEM_REPLACE,
GNOME_APP_CONFIGURABLE_ITEM_PROPERTIES,
GNOME_APP_CONFIGURABLE_ITEM_PREFERENCES,
/* 20 */
GNOME_APP_CONFIGURABLE_ITEM_ABOUT,
GNOME_APP_CONFIGURABLE_ITEM_SELECT_ALL,
GNOME_APP_CONFIGURABLE_ITEM_NEW_WINDOW,
GNOME_APP_CONFIGURABLE_ITEM_CLOSE_WINDOW,
GNOME_APP_CONFIGURABLE_ITEM_NEW_GAME,
GNOME_APP_CONFIGURABLE_ITEM_PAUSE_GAME,
GNOME_APP_CONFIGURABLE_ITEM_RESTART_GAME,
GNOME_APP_CONFIGURABLE_ITEM_UNDO_MOVE,
GNOME_APP_CONFIGURABLE_ITEM_REDO_MOVE,
GNOME_APP_CONFIGURABLE_ITEM_HINT,
/* 30 */
GNOME_APP_CONFIGURABLE_ITEM_SCORES,
GNOME_APP_CONFIGURABLE_ITEM_END_GAME
} GnomeUIInfoConfigurableTypes; |
enum GnomeUIPixmapType
typedef enum {
GNOME_APP_PIXMAP_NONE, /* No pixmap specified */
GNOME_APP_PIXMAP_STOCK, /* Use a stock pixmap (GnomeStock) */
GNOME_APP_PIXMAP_DATA, /* Use a pixmap from inline xpm data */
GNOME_APP_PIXMAP_FILENAME /* Use a pixmap from the specified
filename */
} GnomeUIPixmapType; |
struct GnomeUIInfo
typedef struct {
GnomeUIInfoType type; /* Type of item */
gchar *label; /* String to use in the label */
gchar *hint; /* For toolbar items, the tooltip. For
menu items, the status bar message */
gpointer moreinfo; /* For an item, toggleitem, or
radioitem, this is a pointer to the
function to call when the item is
activated. For a subtree, a pointer
to another array of GnomeUIInfo
structures. For a radioitem lead
entry, a pointer to an array of
GnomeUIInfo structures for the radio
item group. For a help item,
specifies the help node to load
(i.e. the application's identifier)
or NULL for the main program's name.
For builder data, points to the
GnomeUIBuilderData structure for
the following items */
gpointer user_data; /* Data pointer to pass to callbacks */
gpointer unused_data; /* Reserved for future expansion,
should be NULL */
GnomeUIPixmapType pixmap_type; /* Type of pixmap for the item */
gpointer pixmap_info; /* Pointer to the pixmap information:
*
* For GNOME_APP_PIXMAP_STOCK, a
* pointer to the stock icon name.
*
* For GNOME_APP_PIXMAP_DATA, a
* pointer to the inline xpm data.
*
* For GNOME_APP_PIXMAP_FILENAME, a
* pointer to the filename string.
*/
guint accelerator_key; /* Accelerator key, or 0 for none */
GdkModifierType ac_mods; /* Mask of modifier keys for the
accelerator */
GtkWidget *widget; /* Filled in by gnome_app_create*, you
can use this to tweak the widgets
once they have been created */
} GnomeUIInfo; |
GNOMEUIINFO_KEY_UIDATA
#define GNOMEUIINFO_KEY_UIDATA "uidata" |
GNOMEUIINFO_KEY_UIBDATA
#define GNOMEUIINFO_KEY_UIBDATA "uibdata" |
GNOMEUIINFO_END
Use this macro to tag the end of a menu or toolbar definition.
GNOMEUIINFO_SEPARATOR
#define GNOMEUIINFO_SEPARATOR |
Use this macro to include a separator in your menu.
GNOMEUIINFO_ITEM()
#define GNOMEUIINFO_ITEM(label, tooltip, callback, xpm_data) |
Generic menu or toolbar item which includes a label, a tooltip and an
optional pixmap (in xpm format) to be displayed next to the entry.
GNOMEUIINFO_ITEM_STOCK()
#define GNOMEUIINFO_ITEM_STOCK(label, tooltip, callback, stock_id) |
Use this macro to include an item in your menu that includes a
GNOME-stock image.
GNOMEUIINFO_ITEM_NONE()
#define GNOMEUIINFO_ITEM_NONE(label, tooltip, callback) |
Use this macro to add an item to the menu that has no pixmap
associated with it.
GNOMEUIINFO_ITEM_DATA()
#define GNOMEUIINFO_ITEM_DATA(label, tooltip, callback, user_data, xpm_data) |
Use this macro to create a menu item and keep some information in the
structure.
GNOMEUIINFO_TOGGLEITEM()
#define GNOMEUIINFO_TOGGLEITEM(label, tooltip, callback, xpm_data) |
Creates a toggle-item (a checkbox) in a menu, this includes an xpm
graphic.
GNOMEUIINFO_TOGGLEITEM_DATA()
#define GNOMEUIINFO_TOGGLEITEM_DATA(label, tooltip, callback, user_data, xpm_data) |
Creates a toggle-item (a checkbox) in a menu, this includes an xpm
graphic. Allows you to specify the data to be passed around to your
callback routine.
GNOMEUIINFO_HELP()
#define GNOMEUIINFO_HELP(app_name) |
This special item inserts all of the topics defined by the application
in the topic.dat file. The menu is constructed
from the information stored in the file associated with the app_name
you provide. The information is usually taken from
$(datadir)/help/app_name/$LANG/topic.dat. Where
$LANG is the language chosen when running the application.
GNOMEUIINFO_SUBTREE()
#define GNOMEUIINFO_SUBTREE(label, tree) |
Creates a submenu or a sub-tree in the menu structure. The argument
passed is an array of GnomeUIInfo.
GNOMEUIINFO_SUBTREE_STOCK()
#define GNOMEUIINFO_SUBTREE_STOCK(label, tree, stock_id) |
Creates a submenu or a sub-tree in the menu structure with a stock
pixmap displayed. The argument
passed is an array of GnomeUIInfo.
GNOMEUIINFO_RADIOLIST()
#define GNOMEUIINFO_RADIOLIST(list) |
GNOMEUIINFO_RADIOITEM()
#define GNOMEUIINFO_RADIOITEM(label, tooltip, callback, xpm_data) |
GNOMEUIINFO_RADIOITEM_DATA()
#define GNOMEUIINFO_RADIOITEM_DATA(label, tooltip, callback, user_data, xpm_data) |
GNOMEUIINFO_MENU_ABOUT_ITEM()
#define GNOMEUIINFO_MENU_ABOUT_ITEM(cb, data) |
Use this macro inside a GnomeUIInfo structure to include an "About"
menu entry.
GNOMEUIINFO_MENU_CLEAR_ITEM()
#define GNOMEUIINFO_MENU_CLEAR_ITEM(cb, data) |
Use this macro inside a GnomeUIInfo structure to include a "Clear"
option. This is used typically in the Edit menu.
GNOMEUIINFO_MENU_CLOSE_ITEM()
#define GNOMEUIINFO_MENU_CLOSE_ITEM(cb, data) |
Use this macro inside a GnomeUIInfo structure to include a "Close"
menu entry. This is used typically in the File menu or the Game menu
to close the toplevel window.
GNOMEUIINFO_MENU_CLOSE_WINDOW_ITEM()
#define GNOMEUIINFO_MENU_CLOSE_WINDOW_ITEM(cb, data) |
Use this macro inside a GnomeUIInfo structure to include a "Close"
option. This is used typically in the Window menu if your application
includes one.
GNOMEUIINFO_MENU_COPY_ITEM()
#define GNOMEUIINFO_MENU_COPY_ITEM(cb, data) |
Use this macro inside a GnomeUIInfo structure to include a "Copy"
option. This is used typically in the Edit menu.
GNOMEUIINFO_MENU_CUT_ITEM()
#define GNOMEUIINFO_MENU_CUT_ITEM(cb, data) |
Use this macro inside a GnomeUIInfo structure to include a "Cut"
option. This is used typically in the Edit menu.
GNOMEUIINFO_MENU_EDIT_TREE()
#define GNOMEUIINFO_MENU_EDIT_TREE(tree) |
Inserts a top-level "Edit" menu. The argument is a pointer to
GnomeUIInfo that will contain the submenu to
insert.
GNOMEUIINFO_MENU_END_GAME_ITEM()
#define GNOMEUIINFO_MENU_END_GAME_ITEM(cb, data) |
Use this macro to include an "End game" menu item.
GNOMEUIINFO_MENU_EXIT_ITEM()
#define GNOMEUIINFO_MENU_EXIT_ITEM(cb, data) |
Use this macro to include an "Exit" menu entry. To be included in the
"File" menu.
GNOMEUIINFO_MENU_FILES_TREE()
#define GNOMEUIINFO_MENU_FILES_TREE(tree) |
Inserts a top-level "Files" menu. The argument is pointer to
GnomeUIInfo that will contain the submenu to
insert.
GNOMEUIINFO_MENU_FILE_TREE()
#define GNOMEUIINFO_MENU_FILE_TREE(tree) |
Inserts a top-level "File" menu. The argument is pointer to
GnomeUIInfo that will contain the submenu to
insert.
GNOMEUIINFO_MENU_FIND_AGAIN_ITEM()
#define GNOMEUIINFO_MENU_FIND_AGAIN_ITEM(cb, data) |
Use this macro to include a "Find again" menu entry. To be included
in the "Edit" menu.
GNOMEUIINFO_MENU_FIND_ITEM()
#define GNOMEUIINFO_MENU_FIND_ITEM(cb, data) |
Use this macro to include a "Find" menu entry. To be included in the
"Edit" menu.
GNOMEUIINFO_MENU_GAME_TREE()
#define GNOMEUIINFO_MENU_GAME_TREE(tree) |
Inserts a top-level "Game" menu. The argument is a pointer to
GnomeUIInfo that will contain the submenu to
insert.
GNOMEUIINFO_MENU_HELP_TREE()
#define GNOMEUIINFO_MENU_HELP_TREE(tree) |
Inserts a top-level "Game" menu. The argument is pointer to
GnomeUIInfo that will contain the submenu to
insert.
GNOMEUIINFO_MENU_HINT_ITEM()
#define GNOMEUIINFO_MENU_HINT_ITEM(cb, data) |
GNOMEUIINFO_MENU_NEW_GAME_ITEM()
#define GNOMEUIINFO_MENU_NEW_GAME_ITEM(cb, data) |
Use this macro to include an "New game" menu entry. To be included in the
"Game" menu.
GNOMEUIINFO_MENU_NEW_ITEM()
#define GNOMEUIINFO_MENU_NEW_ITEM(label, tip, cb, data) |
Use this macro to include a "New" menu entry. To be included in the
"File" menu.
GNOMEUIINFO_MENU_NEW_SUBTREE()
#define GNOMEUIINFO_MENU_NEW_SUBTREE(tree) |
GNOMEUIINFO_MENU_NEW_WINDOW_ITEM()
#define GNOMEUIINFO_MENU_NEW_WINDOW_ITEM(cb, data) |
Use this macro to include a "New window" menu entry.
GNOMEUIINFO_MENU_OPEN_ITEM()
#define GNOMEUIINFO_MENU_OPEN_ITEM(cb, data) |
Use this macro to include an "Open" menu entry. To be used in the
"File" menu.
GNOMEUIINFO_MENU_PASTE_ITEM()
#define GNOMEUIINFO_MENU_PASTE_ITEM(cb, data) |
Use this macro to include a "Paste" menu entry. To be used in the
"Edit" menu.
GNOMEUIINFO_MENU_PAUSE_GAME_ITEM()
#define GNOMEUIINFO_MENU_PAUSE_GAME_ITEM(cb, data) |
Use this macro to include a "Pause game" menu entry. To be used in the
"Game" menu.
GNOMEUIINFO_MENU_PREFERENCES_ITEM()
#define GNOMEUIINFO_MENU_PREFERENCES_ITEM(cb, data) |
Use this macro to include a "Preferences" menu entry.
GNOMEUIINFO_MENU_PRINT_ITEM()
#define GNOMEUIINFO_MENU_PRINT_ITEM(cb, data) |
Use this macro to include a "Print" menu entry. To be used in the
"File" menu.
GNOMEUIINFO_MENU_PRINT_SETUP_ITEM()
#define GNOMEUIINFO_MENU_PRINT_SETUP_ITEM(cb, data) |
Use this macro to include a "Print setup" menu entry. To be used in the
"File" menu.
GNOMEUIINFO_MENU_PROPERTIES_ITEM()
#define GNOMEUIINFO_MENU_PROPERTIES_ITEM(cb, data) |
Use this macro to include a "Properties" menu entry.
GNOMEUIINFO_MENU_REDO_ITEM()
#define GNOMEUIINFO_MENU_REDO_ITEM(cb, data) |
Use this macro to include a "Redo" menu entry. Most likely to be put
in the "Edit" menu.
GNOMEUIINFO_MENU_REDO_MOVE_ITEM()
#define GNOMEUIINFO_MENU_REDO_MOVE_ITEM(cb, data) |
Use this macro to include a "Redo move" menu entry. Most likely to be put
in the "Edit" menu.
GNOMEUIINFO_MENU_REPLACE_ITEM()
#define GNOMEUIINFO_MENU_REPLACE_ITEM(cb, data) |
Use this macro to include a "Replace" menu entry.
GNOMEUIINFO_MENU_RESTART_GAME_ITEM()
#define GNOMEUIINFO_MENU_RESTART_GAME_ITEM(cb, data) |
Use this macro to include a "Restart game" menu entry. To be used in
the "Game" menu.
GNOMEUIINFO_MENU_REVERT_ITEM()
#define GNOMEUIINFO_MENU_REVERT_ITEM(cb, data) |
Use this macro to include a "Revert" menu entry.
GNOMEUIINFO_MENU_SAVE_AS_ITEM()
#define GNOMEUIINFO_MENU_SAVE_AS_ITEM(cb, data) |
Use this macro to include a "Save as" menu entry. To be used in
the "File" menu.
GNOMEUIINFO_MENU_SAVE_ITEM()
#define GNOMEUIINFO_MENU_SAVE_ITEM(cb, data) |
Use this macro to include a "Save" menu entry. To be used in
the "File" menu.
GNOMEUIINFO_MENU_SCORES_ITEM()
#define GNOMEUIINFO_MENU_SCORES_ITEM(cb, data) |
Use this macro to include a "Scores" menu entry. To be used in
the "Game" menu.
GNOMEUIINFO_MENU_SELECT_ALL_ITEM()
#define GNOMEUIINFO_MENU_SELECT_ALL_ITEM(cb, data) |
Use this macro to include a "Select all" menu entry. Most likely to
be used in the "Edit" menu.
GNOMEUIINFO_MENU_SETTINGS_TREE()
#define GNOMEUIINFO_MENU_SETTINGS_TREE(tree) |
Inserts a top-level "Settings" menu. The argument is a pointer to
GnomeUIInfo that will contain the submenu to
insert.
GNOMEUIINFO_MENU_UNDO_ITEM()
#define GNOMEUIINFO_MENU_UNDO_ITEM(cb, data) |
Use this macro to include an "Undo" menu entry. Most likely to
be used in the "Edit" menu.
GNOMEUIINFO_MENU_UNDO_MOVE_ITEM()
#define GNOMEUIINFO_MENU_UNDO_MOVE_ITEM(cb, data) |
Use this macro to include an "Undo move" menu entry. Most likely to
be used in the "Edit" menu.
GNOMEUIINFO_MENU_VIEW_TREE()
#define GNOMEUIINFO_MENU_VIEW_TREE(tree) |
GNOMEUIINFO_MENU_WINDOWS_TREE()
#define GNOMEUIINFO_MENU_WINDOWS_TREE(tree) |
GNOMEUIINFO_SUBTREE_HINT()
#define GNOMEUIINFO_SUBTREE_HINT(label, hint, tree) |
GNOME_MENU_FILE_STRING
#define GNOME_MENU_FILE_STRING D_("_File") |
GNOME_MENU_FILE_PATH
#define GNOME_MENU_FILE_PATH D_("_File/") |
GNOME_MENU_EDIT_STRING
#define GNOME_MENU_EDIT_STRING D_("_Edit") |
GNOME_MENU_EDIT_PATH
#define GNOME_MENU_EDIT_PATH D_("_Edit/") |
GNOME_MENU_VIEW_STRING
#define GNOME_MENU_VIEW_STRING D_("_View") |
GNOME_MENU_VIEW_PATH
#define GNOME_MENU_VIEW_PATH D_("_View/") |
GNOME_MENU_SETTINGS_STRING
#define GNOME_MENU_SETTINGS_STRING D_("_Settings") |
GNOME_MENU_SETTINGS_PATH
#define GNOME_MENU_SETTINGS_PATH D_("_Settings/") |
GNOME_MENU_FILES_STRING
#define GNOME_MENU_FILES_STRING D_("Fi_les") |
GNOME_MENU_FILES_PATH
#define GNOME_MENU_FILES_PATH D_("Fi_les/") |
GNOME_MENU_WINDOWS_STRING
#define GNOME_MENU_WINDOWS_STRING D_("_Windows") |
GNOME_MENU_WINDOWS_PATH
#define GNOME_MENU_WINDOWS_PATH D_("_Windows/") |
struct GnomeUIBuilderData
struct GnomeUIBuilderData {
GnomeUISignalConnectFunc connect_func; /* Function that connects to the item's signals */
gpointer data; /* User data pointer */
gboolean is_interp; /* Should use gtk_signal_connect_interp or normal gtk_signal_connect? */
GtkCallbackMarshal relay_func; /* Marshaller function for language bindings */
GtkDestroyNotify destroy_func; /* Destroy notification function for language bindings */
}; |
GnomeUISignalConnectFunc ()
gnome_app_fill_menu ()
void gnome_app_fill_menu (GtkMenuShell *menu_shell,
GnomeUIInfo *uiinfo,
GtkAccelGroup *accel_group,
gboolean uline_accels,
gint pos); |
Fills the specified menu shell with items created from the specified
info, inserting them from the item no. pos on.
The accel group will be used as the accel group for all newly created
sub menus and serves as the global accel group for all menu item
hotkeys. If it is passed as NULL, global hotkeys will be disabled.
The uline_accels argument determines whether underline accelerators
will be featured from the menu item labels.
gnome_app_fill_menu_custom ()
void gnome_app_fill_menu_custom (GtkMenuShell *menu_shell,
GnomeUIInfo *uiinfo,
GnomeUIBuilderData *uibdata,
GtkAccelGroup *accel_group,
gboolean uline_accels,
gint pos); |
Fills the specified menu shell with items created from the specified
info, inserting them from item no. pos on and using the specified
builder data -- this is intended for language bindings.
The accel group will be used as the accel group for all newly created
sub menus and serves as the global accel group for all menu item
hotkeys. If it is passed as NULL, global hotkeys will be disabled.
The uline_accels argument determines whether underline accelerators
will be featured from the menu item labels.
gnome_app_ui_configure_configurable ()
void gnome_app_ui_configure_configurable
(GnomeUIInfo *uiinfo); |
Configure all user-configurable elements in the given UI info
structure. This includes loading and setting previously-set options from
GNOME config files.
gnome_app_create_menus ()
Constructs a menu bar and attaches it to the specified application
window.
gnome_app_create_menus_interp ()
void gnome_app_create_menus_interp (GnomeApp *app,
GnomeUIInfo *uiinfo,
GtkCallbackMarshal relay_func,
gpointer data,
GtkDestroyNotify destroy_func); |
gnome_app_create_menus_with_data ()
void gnome_app_create_menus_with_data
(GnomeApp *app,
GnomeUIInfo *uiinfo,
gpointer user_data); |
gnome_app_create_menus_custom ()
gnome_app_fill_toolbar ()
void gnome_app_fill_toolbar (GtkToolbar *toolbar,
GnomeUIInfo *uiinfo,
GtkAccelGroup *accel_group); |
gnome_app_fill_toolbar_custom ()
gnome_app_create_toolbar ()
Constructs a toolbar and attaches it to the specified application
window.
gnome_app_create_toolbar_interp ()
void gnome_app_create_toolbar_interp (GnomeApp *app,
GnomeUIInfo *uiinfo,
GtkCallbackMarshal relay_func,
gpointer data,
GtkDestroyNotify destroy_func); |
Constructs a toolbar and attaches it to the specified application
window -- this version is intended for language bindings.
gnome_app_create_toolbar_with_data ()
void gnome_app_create_toolbar_with_data
(GnomeApp *app,
GnomeUIInfo *uiinfo,
gpointer user_data); |
Constructs a toolbar, sets all the user data pointers to
user_data, and attaches it to app.
gnome_app_create_toolbar_custom ()
Constructs a toolbar and attaches it to the app window,
using uibdata builder data -- intended for language bindings.
gnome_app_find_menu_pos ()
GtkWidget* gnome_app_find_menu_pos (GtkWidget *parent,
gchar *path,
gint *pos); |
finds menu item described by path starting
in the GtkMenuShell top and returns its parent GtkMenuShell and the
position after this item in pos: gtk_menu_shell_insert(p, w, pos)
would then insert widget w in GtkMenuShell p right after the menu item
described by path.
gnome_app_remove_menus ()
void gnome_app_remove_menus (GnomeApp *app,
gchar *path,
gint items); |
removes num items from the existing app's menu structure
beginning with item described by path
gnome_app_remove_menu_range ()
void gnome_app_remove_menu_range (GnomeApp *app,
gchar *path,
gint start,
gint items); |
Same as the gnome_app_remove_menus, except it removes the specified number
of items from the existing app's menu structure begining with item described
by path, plus the number specified by start - very useful for adding and
removing Recent document items in the File menu.
gnome_app_insert_menus_custom ()
inserts menus described by uiinfo in existing app's menu
structure right after the item described by path.
gnome_app_insert_menus ()
gnome_app_insert_menus_with_data ()
void gnome_app_insert_menus_with_data
(GnomeApp *app,
gchar *path,
GnomeUIInfo *menuinfo,
gpointer data); |
gnome_app_insert_menus_interp ()
void gnome_app_insert_menus_interp (GnomeApp *app,
gchar *path,
GnomeUIInfo *menuinfo,
GtkCallbackMarshal relay_func,
gpointer data,
GtkDestroyNotify destroy_func); |
gnome_app_install_appbar_menu_hints ()
Install menu hints for the given GNOME app bar object.
gnome_app_install_statusbar_menu_hints ()
void gnome_app_install_statusbar_menu_hints
(GtkStatusbar *bar,
GnomeUIInfo *uiinfo); |
Install menu hints for the given status bar.
gnome_app_install_menu_hints ()
Set menu hints for the GNOME app object's attached status bar.